Also castles deal with towers very easily. We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. Civilization Tier List. Does nice damage against anything bunched up and gives them a decent fighting chance against infantry on top of that! The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Being able to slaughter most units and having little effective counters, they can dominate in the early Castle Age, until of course their counter units, unique units, and siege units come into play. Age of Empires 2 DE Archer Rush Guide. The Spanish are considered a strong Rush civilization due to their fast Home City shipments. You want a strategy that will get you to castle age (where you will have units powerful enough to defeat your opponent) in a reasonable time with a decisive edge over a less skilled opponent. If you’re new to the game you’re most … USA: 360-318-9928 Monday and Thursday. ... Age of Empires II 1279 viewers Lavie_Head. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. You suddenly remember, this is Black Forest! This guide is done with Age of Empires Definitive Edition civilizations and patch updates in mind. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel rushes. This is known as a smush (Saracen Monk rush). Scout Rush is one of the best strategies for beginners, is a great way to attack early in the game and annoy your enemy with scouts in their entire base Perfect Build … That shows some impressive early agression, but also how to deal with it. This can be achieved by pulling the player's troops back to the Field Hospital after each small attack, bringing them back to full health and making them ready for the next attack. The Russians are also good, as the Oprichnik is good at destroying buildings and crippling the enemy’s economy by killing enemy settlers. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … Tower rush(trush) is definitely more deadlier, but for a trush you need nice eco managment to be able to age up early around 19-20 population and hit the enemy base with towers before he ages up. The Trush or Tower Rush is an aggressive ‘old-school’ strategy – The aim of this strategy is to deny you from taking essentially forward resources and put a delay in your economy as well. Find an Error? Also make blacksmith and research fletching (+attack dmg and +atk range for archers). Can I Scout Rush with all Civilizations? Cookies help us deliver our Services. If a player decides to grush or fire rush, it is recommended to target all Docks before moving to attack inland. Have them build a Field Hospital about halfway between the player and their enemies. It is a 21 or 22 population build that replies on two main resources: Wood and Food. You might also have to follow up with knights or something if they don't realize the game is over. Which one shall you choose. dont worry about me. The Pairidaeza also gives +2 tourism, crucial to end-game tourist traps. If you’re new to Age of Empires 2 Definitive edition then the tier list above might not be right for you. One of the best rushing civilizations in Age of Empires III are the Sioux. Having some sort of build order (a set plan on how you'll build up your economy and where you'll put your first villagers in the dark age) can help a lot. Slavs - Their unique technology gives Monks extra armor and have almost all the Monk upgrades. However, in order to build these troops some basic economic build up is required. Britons. You can check the Daut vs Livi showcase (7 games) with T90 commentary. I believe there is no guide how tower rush, so you'll have to go to youtube and watch a pro game or something. How, when and why to Archer Rush. what if they build wall before i build siege?.how tough is common wall without siege units? General tips are that you should always keep creating villagers untill 50% of the max population limit is your vills. Make mining camp on gold with 2 villagers, Move 3 from towncenter to 2nd lumber (12 total). The Immortals rain arrows upon their foes for the glory of Persia. As with any strategy in age of empires, you'll need to have a decent dark age for it to work. Also early aggression in aoe2 in most cases is not going to be strong enough to finish the game then and there and you'll need some sort of multitasking capabilities to keep your eco going while at it, if you just stop producing villagers because of your attack, you'll probably lose the game. So what i'm looking for is a relatively easy to execute, brutally early rush strategy. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… https://www.reddit.com/r/aoe2/comments/al08qf/ive_been_invited_to_a_friends_lan_ive_never/, Tower rush > M@A + Archers > Scouts > Archers > M@A > Drush (From strongest to weakest in terms of damage on an opponent). The following civilizations have great rush capability: The following major gods are well suited for a rushing strategy: The following minor gods are well suited for a rushing strategy: A good rush deck typically consists of the basic villager cards and Discovery Age resource cards while possessing a heavy number of troop shipments and troop upgrade cards in the Colonial Age with little focus on economic cards. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. Adding archers to a tower rush is an excellent idea, for which you'll need some gold miners and an Archery Range. You choose the British, just because everyone chooses them. This AOE 2 DE Civ Tier List is updated for the latest patch 35584 (February 27th). For that reason, in match-up’s or play styles where early aggression is favored, Mongols are simply one of the best go-to picks.. Next 4 vills go to the berry bushes, Make a Mill on it first. The problem is that it slows you down too much. Age of Empires Series Wiki is a FANDOM Games Community. Your hands and palms are sweating, as you click on the civilization button. The Spanish perform the strategy very well due to their faster home city shipments. the enemy is walling up their town or forgot to close off a chokepoint), as is the constant training of Villagers to keep the economy stable in case the rush fails. Jaguar Warriors have an ideal mate with the Eagle Warrior as the Eagle Warrior can cove… All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Doing it with tatars feels pretty cheesy atm. In feudal, new vills to gold, and make 2 Archery ranges and pump archers, make Blacksmith research Fletching, attack with 6 archers. I can guarantee that 99% of the contestants for the AoE2 compo will have absolutely no clue (sort of like me) about any competitive strategies. The Pairidaeza starts with a +1 culture and gains more over time. For rushing, the focus should be on cheaper units so greater numbers can be created to overwhelm the enemy. Keep making archers. The archer rush is by far the most annoying of all flushes. This allows for the siege of enemy towns and the building of Castles, which if built near an enemy town can disrupt them even more by preventing Villagers from moving out to gather resources as well as allowing for the creation of a constant flow of units to attack the enemy (this tactic is known as a Castle drop). In the original The Age of Kings, the Teutons often performed the Teutonic Town Center rush (with their increased range), but this gave them such an unfair advantage that it was nerfed in The Conquerors. The outpost can then serve as the home city drop off point for troop shipments and reinforce the galleon if the enemy pushes the rush force back to the beaches. Others have recommended tower rushing. The player can then bring their enemies down using a series of tiny, powerful thrusts employing the same set of troops. Add 2 more vills to first lumber camp (6 total), Next 3 vills make a second lumber camp on other forest. For instance, a lot of the civs on the tier list get their ranking based on how well they can scout or archer rush. Variations of the rush in the Feudal Age, largely depending on each faction's focus, include: Tower rush (attack with Villagers and Watch Towers), Scout rush, infantry rush, Archer rush. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. This type of rush focuses on crossing water quickly to establish a foothold on the enemy beaches. this is a great, aggressive strategy. (Based on output damage), If you can pick your civ go persians tc rush, gg, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. If your map is instead "arena" or "black forest", you'll need a different strategy. All rushes concentrate solely on military and all abandon the economy to some degree. Starting in 2019, a Tower rush (trush) with the Incas, whose Villagers benefit from the Blacksmith's infantry upgrades, is often referred to as Noboru rush. When gushing or fire rushing, the players should bring some Archers in Transports to land after softening defenses. If the enemy is producing a lot of skirms is gonna cost him a lot of food and you should be up well ahead. You should learn how to scout. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. However, in order to build these troops some basic economic build up is required. Personally I've never played AOE2 but im a good warcraft 3 player so I know a thing about rts.In a few days however I'm headed for a small local LAN-competition with about 50 people and they are boasting an AoE2 tournament with some nice prizes involved. This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. I also find it easier than men-at-arms rushing. To spot a Trusher in Age of Empires 2. No! Men at arms tower rush is what you're looking for. Age of Empires II 570 viewers DauT. Take your favorite fandoms with you and never miss a beat. Some civilizations boast certain bonuses that allow them to perform better as early Rushers, at land or water. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… Another popular Castle Age rush tactic is a Knight rush. Though an archer rush is easily recognised as they should have at least 7 on gold by 12 minutes and when they hit feudal they … Skill Combos. Press question mark to learn the rest of the keyboard shortcuts. Essentially the player uses the galleon to transport the Outpost Wagon to enemy shores, have it begin building while the galleon starts training units. If most of the players are beginners, I'd say 23 pop feudal archers is the easiest to execute and beat them. Archer rush-Archers are in my opinion the best unit for attacking in feudal age, (only in late feudal) because of the fact that they are the only unit that can soundly kill farmers(as they can poach from afar) apart from skirmishers and skirmishers suck against anything but archers. When you reach Feudal Age, create houses and 2 Archery Ranges, then start producing Archers, new vills keep going to gold till u have 8 miners, after that you make farms. Also early aggression in aoe2 in most cases is not going to be strong enough to finish the game then and there and you'll need some sort of multitasking capabilities to keep your eco going while at it, if you just stop producing villagers because of your attack, you'll probably lose the game. An effective rush requires rapid economic growth in the beginning of the game then focusing on the military. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. As noted in Rushing the Enemy, scouting before a rush is important as it allows the player to adjust their rushing tactics based on the enemy's situations (e.g. Archer rush can screw the ai everytime (feudal victory), that would probably easily beat a lot of non competitive players. Objective 1: Advance to the Feudal age at 18 population . It is likely to damage your opponent a lot early, perhaps more than men-at-arms will. A rushing player will typically have a weak economy in favor of a strong military, ideally most rushes are executed within the first seven minutes of gameplay (even less versus human opponents). The posts thus far, I think, have assumed an open map like Arabia or something similar. After boar is at half food, Send another vill to lure the 2nd boar. and I don't want to get caught up in more than 2 hours in aoe game.Could you guys help me out? How to properly handle a rush. Rush refers to a military strategy emphasizing rapid build-up as early as possible. A number of different feudal age strategies. It is available to any civilization capable of aging up to the Colonial Age with The Governor and sending a galleon soon afterward. In which case you will win anyway (no sane player would do this) if you keep producing your own villagers. Attack when u have group of 6 archers. To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. If you play arena it should still work (you can use villagers to batter down the walls) Once people realize what you're doing they will probably start skipping villagers to get to feudal before you. This is an archer rush build order developed by Jupe, an AOE2 expert. Depending on when each civilization's economical bonuses start to shine, there are different types of rushing that allow individual civilizations to use their advantages: In the Dark Age, Militia are the only military units available but should be created in order to create the basis for an army in later Ages. (9 lumberjacks now). If they play islands or any water map you will need a transport ship If they play regicide or fortress it 100% won't work. They typically include discounts on individual unit lines and/or economic or military bonuses that kick in from the Stone or Tool Age: Of course, other civilizations can also execute rushes, in various stages of the game, depending on their individual strengths; the Choson and Egyptians, for example, can try a tactic not unlike the Age of Empires II smush (Saracen Monk Rush), by abusing their Priests' strengths, namely the 30% discount and the extra 3 range. Keep creating vills untill 23 population, then research Loom and click Feudal Age. This strategy can be difficult to pull off, seeing as each attack must be very short to keep the player from losing to many troops that are then unhealable.